


They allow you to have distance from an attacker, they never break, but only cause blunt force trauma. Bone-based weapons are a mix of wood, rocks, and stones weapons.

They are close up weapons that cause blunt force damage requiring you to be right near a hostile threat increasing the likelihood of damage to your hominid even when you successfully strike a threat. Rocks and stones-based weapons allow multiple uses and do not break.They can be sharpened to increase damage and make potent piercing weapons. Wood weapons either break or get stuck in the threat when striking. Wood-based weapons allow distance from an attacker reducing the chances of damage to your hominid but are single time use.Each type of weapon has strengths and weaknesses: Any weapon item is better than your hands as they allow you to greatly multiply the force you can inflict upon a threat. Weapons increase your chance to intimidate a threat to avoid combat.Įven your bare hands are considered weapons but they are the poorest weapon you can use.This helps you to avoid Bleeding, Injury, and Venom Poisoning. Weapons help avoid being bitten, scratched, or damaged even while successfully counterattacking or dodging a foe.Weapons increase damage output and the likelihood of killing hostile threats.There are multiple benefits to using weapons: Your clan has quite a selection of Paleolithic weaponry.
